List of Kidou:
Each spell is graded on a scale from 1 to 99, the latter being the most powerful and the most difficult to perform. The scale is a measure of difficulty, as there can be multiple spells which share the same level. To use Kidō, a Shinigami must recite the specific incantation for the spell, which is often long and requires a few seconds to speak.
This weakness can be negated by Shinigami capable of using Eishohaki, a technique that releases Kidō without a spirit chant. While it decreases the time needed to release the Kidō, it drastically weakens the spell. While anyone well versed in Kidō can use this technique, it is most effective when done by a skilled practitioner, otherwise the spell could utterly fail. The most skilled experts are capable of using this technique to amazing effect.
The power of a spell relies on the power of the user, as even a low-level spell can be utterly devastating when utilized by a high-class Shinigami.
Kidō Types
There are three main types of Kidō: binding spells, destruction spells, and healing spells.
Bakudō (Binding spells): are a broad category of defensive spells which block or repel attacks or freezes enemies in place.
Hadō (Destructive spells): refer to offensive spells which harm an enemy or cause damage.
Healing spells: do not have known names, numbers, or incantations to cast, and simply heal the target. As the user holds his hands above the patients wounds, his/her palms glow with green spiritual energy to facilitate healing.
Kidō Combat
Though Kidō is effectively used in combat. It is by nature hard to use for that purpose, therefore it is only practical for those of expert skill to practice it in a battle. As the incantations are fairly long and the spells require concentration, it would be almost impossible to use it as one could get attacked before they finish reciting the incantation or the opponent can likely see it coming if they are familiar with Kidō. Those with practiced skill in Kidō can use various techniques to supplant these downsides, such as Eishohaki or Double Incantation, which involves mixing the incantations of two or more Kidō spells together to save time and confuse ones opponent. A rarer use of Kidō is mixing various spells (such as Bakudō and Hadō together) for unique effects, which is the mark of skilled user. Kidō is commonly seen used in instances of surprise attacks rather then all out assault, being most effect when ones opponent doesn't see it coming.
Kidou Training:
In game if you attempt to learn a new kidou, you must make a thread describing your attempt to learn it. When you attempt to learn a new spell you must be the same rank or higher than the spell you are attempting to learn. When you learn a new spell, you learn the weakest version of it first. Once a Kidou has been learned, one may attempt to advance that spell in power instead of learning another spell. You must PM a moderator of the game asking to do so, and they will most likely approve, then, you will create a thread describing your attempts at strengthening the spell, not all that different then the thread needed to learn a new power. Once the higher form of the power is learned, the Mod will pm you with the details of the new level of power the spell has reached. Some people will learn how to use higher forms of spell differently then others.
Hado:
Number: 1
Name: Sho
Incantation: none
Effect: Pushes the target away from the user.
Rank: Basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 4
Name: Byakurai
Incantation: none
Effect: Fires a concentrated bolt of lightning at the target from the user’s finger.
Rank: Basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 11
Name: Tsuzuri Raiden
Incantation: none
Effect: Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
Rank: basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 31
Name: Shakkaho
Incantation: Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
Effect: Fires a red energy ball at the target. Detonates on impact.
Rank: Basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 33
Name: Sokatsui
Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."
Effect: Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power.
Rank: Intermediate
Trained Upgrades: Advanced, Master
Number: 54
Name: Haien
Incantation: None
Effect: Fires a blast of purple energy at the target. Incinerates the target on contact.
Rank: Intermediate
Trained Upgrades: Advanced, Master
Number: 58
Name: Tenran
Incantation: none
Effect: A widening tornado like blast erupts from the users hands.
Rank: Intermediate
Trained Upgrades: Advanced, Master
Number: 63
Name: Raikoho
Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
Effect: Fires a massive wave of yellow, electrical energy at the target.
Rank: Advanced
Trained Upgrades: Master
Number: 63
Name: Soren Sokatsui
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."
Effect: Basically a double version of #33. Fires two blasts of white fire with greater potency than the single version.
Rank: Advanced
Trained Upgrades: Master
Number: 88
Name: Hiryugekizokushintenraiho
Incantation: none
Effect: Fires a gigantic electricity blast of spiritual energy resulting in an truly enormous explosion
Rank: Advanced
Trained Upgrades: Master
Number: 90
Name: Kurohitsugi
Incantation: none
Effect: Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe.
Rank: Master
Trained Upgrades: none
Bakudo:
Number: 1
Name: Sai
Incantation: none
Effect: Locks a target’s arms in place behind their back.
Rank: Basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 4
Name: Hainawa
Incantation: none
Effect: An energy rope entangles the target’s arms.
Rank: basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 8
Name: Seki
Incantation: none
Effect: Creates a round shield that paralyzes and repels whatever touches it.
Rank: Basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 9
Name: Geki
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
Effect: Engulfs the target in red light, paralyzing them.
Rank: Basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 9
Name: Hōrin
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"
Effect: Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together. I
Rank: Basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 21
Name: Sekieton
Incantation: none
Effect: Creates a smoke screen like cloud. Used like a ninja’s smoke bomb.
Rank: Basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 26
Name: Kyakko
Incantation: none
Effect: Bends light around the user, rendering them invisible, and their reiatsu masked.
Rank: Intermediate
Trained Upgrades: Advanced, Master
Number: 30
Name: Shitotsu Sansen
Incantation: none
Effect: Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of a perfect triangle.
Rank: Intermediate
Trained Upgrades: Advanced, Master
Number: 37
Name: Tsuriboshi
Incantation: none
Effect: Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
Rank: Intermediate
Trained Upgrades: Advanced, Master
Number: 39
Name: Enkosen
Incantation: none
Effect: Summons a shield of reiatsu to block attacks.
Rank: Intermediate
Trained Upgrades: Advanced, Master
Number: 58
Name: Kakushitsuijaku
Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."
Effect: Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
Rank: Intermediate
Trained Upgrades: Advanced, Master
Number: 61
Name: Rikujokoro
Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"
Effect: Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.
Rank: Intermediate
Trained Upgrades: Advanced, Master
Number: 62
Name: Hyapporankan
Incantation: none
Effect: A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
Rank: Advanced
Trained Upgrades: master
Number: 63
Name: Sajo Sabaku
Incantation: none
Effect: Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.
Rank: Advanced
Trained Upgrades: Master
Number: 73
Name: Tozansho
Incantation: none
Effect: Creates an inverted pyramid-shaped barrier around the caster.
Rank: Advanced
Trained Upgrades: master
Number: 75
Name: Gochutekkan
Incantation: "Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end."
Effect: Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.
Rank: Advanced
Trained Upgrades: Master
Number: 77
Name: Tenteikura
Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."
Effect: Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
Rank: Advanced
Trained Upgrades: master
Number: 81
Name: Danku
Incantation: none
Effect: Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89.
Rank: Advanced
Trained Upgrades: Master
Number: 99 part 1
Name: Kin
Incantation: none
Effect: Binds the arms of a target to their back like Bakudō #1, but with spiritual fabric and iron shafts.[25] Hachigen has displayed a far stronger version that ties the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with the spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape.
Rank: Master
Trained Upgrades: none
Number: 99 part 2
Name: Bankin
Incantation: “First Song: Halting Fabri”; “Second Song: Hundred Linked Bolts”; “Final Song: Great Seal of 10,000 Forbiddings”
Effect: This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song).
Rank: Master
Trained Upgrades: none
Each spell is graded on a scale from 1 to 99, the latter being the most powerful and the most difficult to perform. The scale is a measure of difficulty, as there can be multiple spells which share the same level. To use Kidō, a Shinigami must recite the specific incantation for the spell, which is often long and requires a few seconds to speak.
This weakness can be negated by Shinigami capable of using Eishohaki, a technique that releases Kidō without a spirit chant. While it decreases the time needed to release the Kidō, it drastically weakens the spell. While anyone well versed in Kidō can use this technique, it is most effective when done by a skilled practitioner, otherwise the spell could utterly fail. The most skilled experts are capable of using this technique to amazing effect.
The power of a spell relies on the power of the user, as even a low-level spell can be utterly devastating when utilized by a high-class Shinigami.
Kidō Types
There are three main types of Kidō: binding spells, destruction spells, and healing spells.
Bakudō (Binding spells): are a broad category of defensive spells which block or repel attacks or freezes enemies in place.
Hadō (Destructive spells): refer to offensive spells which harm an enemy or cause damage.
Healing spells: do not have known names, numbers, or incantations to cast, and simply heal the target. As the user holds his hands above the patients wounds, his/her palms glow with green spiritual energy to facilitate healing.
Kidō Combat
Though Kidō is effectively used in combat. It is by nature hard to use for that purpose, therefore it is only practical for those of expert skill to practice it in a battle. As the incantations are fairly long and the spells require concentration, it would be almost impossible to use it as one could get attacked before they finish reciting the incantation or the opponent can likely see it coming if they are familiar with Kidō. Those with practiced skill in Kidō can use various techniques to supplant these downsides, such as Eishohaki or Double Incantation, which involves mixing the incantations of two or more Kidō spells together to save time and confuse ones opponent. A rarer use of Kidō is mixing various spells (such as Bakudō and Hadō together) for unique effects, which is the mark of skilled user. Kidō is commonly seen used in instances of surprise attacks rather then all out assault, being most effect when ones opponent doesn't see it coming.
Kidou Training:
In game if you attempt to learn a new kidou, you must make a thread describing your attempt to learn it. When you attempt to learn a new spell you must be the same rank or higher than the spell you are attempting to learn. When you learn a new spell, you learn the weakest version of it first. Once a Kidou has been learned, one may attempt to advance that spell in power instead of learning another spell. You must PM a moderator of the game asking to do so, and they will most likely approve, then, you will create a thread describing your attempts at strengthening the spell, not all that different then the thread needed to learn a new power. Once the higher form of the power is learned, the Mod will pm you with the details of the new level of power the spell has reached. Some people will learn how to use higher forms of spell differently then others.
Hado:
Number: 1
Name: Sho
Incantation: none
Effect: Pushes the target away from the user.
Rank: Basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 4
Name: Byakurai
Incantation: none
Effect: Fires a concentrated bolt of lightning at the target from the user’s finger.
Rank: Basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 11
Name: Tsuzuri Raiden
Incantation: none
Effect: Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
Rank: basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 31
Name: Shakkaho
Incantation: Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
Effect: Fires a red energy ball at the target. Detonates on impact.
Rank: Basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 33
Name: Sokatsui
Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."
Effect: Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power.
Rank: Intermediate
Trained Upgrades: Advanced, Master
Number: 54
Name: Haien
Incantation: None
Effect: Fires a blast of purple energy at the target. Incinerates the target on contact.
Rank: Intermediate
Trained Upgrades: Advanced, Master
Number: 58
Name: Tenran
Incantation: none
Effect: A widening tornado like blast erupts from the users hands.
Rank: Intermediate
Trained Upgrades: Advanced, Master
Number: 63
Name: Raikoho
Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
Effect: Fires a massive wave of yellow, electrical energy at the target.
Rank: Advanced
Trained Upgrades: Master
Number: 63
Name: Soren Sokatsui
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."
Effect: Basically a double version of #33. Fires two blasts of white fire with greater potency than the single version.
Rank: Advanced
Trained Upgrades: Master
Number: 88
Name: Hiryugekizokushintenraiho
Incantation: none
Effect: Fires a gigantic electricity blast of spiritual energy resulting in an truly enormous explosion
Rank: Advanced
Trained Upgrades: Master
Number: 90
Name: Kurohitsugi
Incantation: none
Effect: Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe.
Rank: Master
Trained Upgrades: none
Bakudo:
Number: 1
Name: Sai
Incantation: none
Effect: Locks a target’s arms in place behind their back.
Rank: Basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 4
Name: Hainawa
Incantation: none
Effect: An energy rope entangles the target’s arms.
Rank: basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 8
Name: Seki
Incantation: none
Effect: Creates a round shield that paralyzes and repels whatever touches it.
Rank: Basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 9
Name: Geki
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
Effect: Engulfs the target in red light, paralyzing them.
Rank: Basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 9
Name: Hōrin
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"
Effect: Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together. I
Rank: Basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 21
Name: Sekieton
Incantation: none
Effect: Creates a smoke screen like cloud. Used like a ninja’s smoke bomb.
Rank: Basic
Trained Upgrades: Intermediate, Advanced, Master
Number: 26
Name: Kyakko
Incantation: none
Effect: Bends light around the user, rendering them invisible, and their reiatsu masked.
Rank: Intermediate
Trained Upgrades: Advanced, Master
Number: 30
Name: Shitotsu Sansen
Incantation: none
Effect: Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of a perfect triangle.
Rank: Intermediate
Trained Upgrades: Advanced, Master
Number: 37
Name: Tsuriboshi
Incantation: none
Effect: Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
Rank: Intermediate
Trained Upgrades: Advanced, Master
Number: 39
Name: Enkosen
Incantation: none
Effect: Summons a shield of reiatsu to block attacks.
Rank: Intermediate
Trained Upgrades: Advanced, Master
Number: 58
Name: Kakushitsuijaku
Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."
Effect: Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
Rank: Intermediate
Trained Upgrades: Advanced, Master
Number: 61
Name: Rikujokoro
Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"
Effect: Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.
Rank: Intermediate
Trained Upgrades: Advanced, Master
Number: 62
Name: Hyapporankan
Incantation: none
Effect: A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
Rank: Advanced
Trained Upgrades: master
Number: 63
Name: Sajo Sabaku
Incantation: none
Effect: Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.
Rank: Advanced
Trained Upgrades: Master
Number: 73
Name: Tozansho
Incantation: none
Effect: Creates an inverted pyramid-shaped barrier around the caster.
Rank: Advanced
Trained Upgrades: master
Number: 75
Name: Gochutekkan
Incantation: "Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end."
Effect: Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.
Rank: Advanced
Trained Upgrades: Master
Number: 77
Name: Tenteikura
Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."
Effect: Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
Rank: Advanced
Trained Upgrades: master
Number: 81
Name: Danku
Incantation: none
Effect: Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89.
Rank: Advanced
Trained Upgrades: Master
Number: 99 part 1
Name: Kin
Incantation: none
Effect: Binds the arms of a target to their back like Bakudō #1, but with spiritual fabric and iron shafts.[25] Hachigen has displayed a far stronger version that ties the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with the spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape.
Rank: Master
Trained Upgrades: none
Number: 99 part 2
Name: Bankin
Incantation: “First Song: Halting Fabri”; “Second Song: Hundred Linked Bolts”; “Final Song: Great Seal of 10,000 Forbiddings”
Effect: This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song).
Rank: Master
Trained Upgrades: none