EDIT: Was not aware of or just complete oblivious to the restart.
Name: Darsh "Matunaaga" Bainwol
Gender: Male
Age: 25
Height: 6'6
Weight: 195 lbs
Hair: Brown (what little he has)
Eyes: Hazel
Ethnicity: 1/2 white, 1/2 native American (Cree)
Birthplace: San Clemente, CA
Character Story:
Born out of wedlock to an abusive wife-beating father, Mitch Bainwol, and whose mother is a Chieftain's daughter, Huyana Kisiskatchewani. After the beatings became to much for Huyana and Darsh they left to see if they could seek shelter with her estranged father Chief Chahta Kisiskatchewani of the Ininiwok. The chief took them in and taught Darsh the ways of the Cree. Later Darsh was caught in a house fire where Chahta sacrificed himself to save Darsh. But Darsh did not escape the fire unscathed, 70% of his body was badly burned and later scar, taking 2 years in a hospital to recover. Chief Chahta was the only reason Darsh was allowed to stay in the tribe, after his death Darsh was exiled and separated from his mother.
Due to the burn scars Darsh has a hard time cooling off his body temperature, and his body is now the principal reason of his mental and social detriments. He heard about a partial or perhaps total cure to his condition In XXX, Japan. To poor to afford a plane ticket he had to find a job that would allow him to reach Japan. The only job he could find was as a Dive Instructor on a All Man Gay Cruise. Now having Reached XXX, Japan, any and all woman are the most beautiful things in the world.
Character Personality:
Very quiet, almost never starts a conversation. Conversation to him is Q&A. Answers the questions directed at him, and any questions he asks are never frivolous or for small talk(Shy was bought back). Wants to be accepted and willing to be taken advantage of just for the feeling of peer approval. Avoids mockery, and confronts violence with swift violent resolution. And he tries to avoid conventional foods (fried, baked, grilled) because it reminds him of his condition and the names he is often called. With his grandfather's sacrifice in saving him, he will never let someone get hurt for his sake.
Character Appearance:
While in public, due to his burn scars, he exposes a little skin as possible. Normal apparel of wearing his jeans(swim trunks underneath), tennis shoes, long sleeve shirts. and his bonnie hat even in doors(top of his head is covered in scars preventing hair growth). His face has thin scar lines dispersed randomly on his chin and cheeks, with a small goatee(only hair on his body). If you ever get a glimpse at his skin you see it as a mesh of healthy tan skin and white scars, or just a unending scar in some areas.
Other Physical Characteristics: Just the scars he is trying to conceal.
Occupation: Dive Instructor
Equipment:
Advantages: (50)
Common Sense- 10 points
Rapid Healing- 5 points
Ambidexterity- 10 points
Combat Reflexes- 15 points
Alertness- 5 points per level L2 (10)
Disadvantages: (120)
Curiosity- 5 to 15 points, depends on severity (10 I think)
(likes to learn/experience new things, not always for the best)
Intimidation [Appearance] - 10 points
(6'6" 195lbs, with burn scars on face and body, slightly scary)
Poverty- 5 points, it won't matter much anyway
(riches to rags)
Vow [ specify ]- 1 to 15 points, describe to GM for point value (15)
(never let anyone get hurt for him)
Foul Mouth [ bad language ] - 5 points
(tends to swear in Cree)
Code of Honor- 5 to 15 points, describe to GM for point value 15
(If he ever declares a promise, keeping it supersedes his safety)(because of this he rarely makes them)
Bad Sight- 10 or 25 points, depending if you have corrective eye wear (15 I think)
(near sighted, w/o glasses can only make out shapes 100ft.+)
Medical Condition [ specify ] - 5 to 20 points depends on disease and severity/treatments (20)
(70% of his body is scar tissue from a fire, due to insufficient sweat glands body temp. is hard to control)
Paranoia [ specify ] - 10 points
(That people looking in his direction are staring at him, people whispering are talking about him, and that he is the object of sudden laughter)
Shy(bought back)
base dis add used
Skills: (100+120-50-170=0)
(updated, formula no longer relevant)*
Naturalist- 4 points L1 4
Cooking- 2 points L2 4
Traps- 3 points L1 3
Languages (must specify)- depends on language 6
English (1)
Japanese (4)L1
(he just recently learned Japanese)
Cree (native)(1)
First Aid- 2 points L3 6
Boating- 3 points L2 6
Driving (specify type) - 3 points
motorcycle L3 6
Fishing- 2 points L2 4
Acrobatics- 4 points L5 20
Knife- 2 points L8 16
Climbing- 3 points L5 15
Axe/Mace- 3 points L8 24
(Gunstock war club+Tomahawk)
Jumping- 2 points L6 10
Running- 4 points L6 24
Judo (Okichitaw)- 4 points L8 32
Shotgun- 3 points L4 12
Scuba- 3 points L3 9
Swimming- 2 points L3 6
Breath Control- 5 points L2 10
Strength: 62
Stamina: 77
Charisma: 41
Dexterity: 61
Intelligence: 30
Name: Darsh "Matunaaga" Bainwol
Gender: Male
Age: 25
Height: 6'6
Weight: 195 lbs
Hair: Brown (what little he has)
Eyes: Hazel
Ethnicity: 1/2 white, 1/2 native American (Cree)
Birthplace: San Clemente, CA
Character Story:
Born out of wedlock to an abusive wife-beating father, Mitch Bainwol, and whose mother is a Chieftain's daughter, Huyana Kisiskatchewani. After the beatings became to much for Huyana and Darsh they left to see if they could seek shelter with her estranged father Chief Chahta Kisiskatchewani of the Ininiwok. The chief took them in and taught Darsh the ways of the Cree. Later Darsh was caught in a house fire where Chahta sacrificed himself to save Darsh. But Darsh did not escape the fire unscathed, 70% of his body was badly burned and later scar, taking 2 years in a hospital to recover. Chief Chahta was the only reason Darsh was allowed to stay in the tribe, after his death Darsh was exiled and separated from his mother.
Due to the burn scars Darsh has a hard time cooling off his body temperature, and his body is now the principal reason of his mental and social detriments. He heard about a partial or perhaps total cure to his condition In XXX, Japan. To poor to afford a plane ticket he had to find a job that would allow him to reach Japan. The only job he could find was as a Dive Instructor on a All Man Gay Cruise. Now having Reached XXX, Japan, any and all woman are the most beautiful things in the world.
Character Personality:
Character Appearance:
While in public, due to his burn scars, he exposes a little skin as possible. Normal apparel of wearing his jeans(swim trunks underneath), tennis shoes, long sleeve shirts. and his bonnie hat even in doors(top of his head is covered in scars preventing hair growth). His face has thin scar lines dispersed randomly on his chin and cheeks, with a small goatee(only hair on his body). If you ever get a glimpse at his skin you see it as a mesh of healthy tan skin and white scars, or just a unending scar in some areas.
Other Physical Characteristics: Just the scars he is trying to conceal.
Occupation: Dive Instructor
Equipment:
- Spoiler:
- Weapons:
1918 Trench(with waist sheath) (1h)- (dbl edge straight blade with a brass knuckle grip)
Eagle Talon Tactical Tomahawk (1h)-(belt sheathes for knife and tomahawk)
Whetstone (coarse/fine sided)
Gunstock War Club (1h)- (gift from grandfather, sentimental, hilt decorated with eagle feathers)
Remington 870P MAX Shotgun(18" barrel, Pistol grip, shoulder sling, led light, stock Bandoleer 6 rds) (waterproof gun case for gun, ammo, clean kit)(removable cartridge limiter 4 rds w/ limiter 8 w/o)
Ammo: 1 box 00 Buckshot, 1 box slug, 1 box bird-shot (100 Rd's per box)
Clothes: (simple duffel bag for storage)
Boonie hat (tiger camo)
Glasses 1 pair and sunglasses 1 pair (prescription)
Jeans x2 (cargo light blue stone wash)
Polyester shirts (Hawaiian) x3
Swim trunks x3
Shoes:
tennis shoes x1
open toed sandals x1
SCUBA: (mesh dive bag for storage)
Prescription dive mask
Full Wet suit set (one piece body, hood, gloves and boots)
BCD
Fins
Snorkel
Compass
Dive watch (100M)
LED water proof flashlight (has strobe setting)
2 small lift bags (4cubic ft. max lift 220lbs)
Hand mirror
Dive belt w/ weights (20 lbs)
Gauges (Depths, Air, built in compass)
Regulators (Primary and Secondary)
Camel Spit ( let that confuse you a bit, lawl, use it on a mask to prevent fogging)
Shark Suit (30 lbs)
Advantages: (50)
Common Sense- 10 points
Rapid Healing- 5 points
Ambidexterity- 10 points
Combat Reflexes- 15 points
Alertness- 5 points per level L2 (10)
Disadvantages: (120)
Curiosity- 5 to 15 points, depends on severity (10 I think)
(likes to learn/experience new things, not always for the best)
Intimidation [Appearance] - 10 points
(6'6" 195lbs, with burn scars on face and body, slightly scary)
Poverty- 5 points, it won't matter much anyway
(riches to rags)
Vow [ specify ]- 1 to 15 points, describe to GM for point value (15)
(never let anyone get hurt for him)
Foul Mouth [ bad language ] - 5 points
(tends to swear in Cree)
Code of Honor- 5 to 15 points, describe to GM for point value 15
(If he ever declares a promise, keeping it supersedes his safety)(because of this he rarely makes them)
Bad Sight- 10 or 25 points, depending if you have corrective eye wear (15 I think)
(near sighted, w/o glasses can only make out shapes 100ft.+)
Medical Condition [ specify ] - 5 to 20 points depends on disease and severity/treatments (20)
(70% of his body is scar tissue from a fire, due to insufficient sweat glands body temp. is hard to control)
Paranoia [ specify ] - 10 points
(That people looking in his direction are staring at him, people whispering are talking about him, and that he is the object of sudden laughter)
base dis add used
Skills: (100+120-50-170=0)
(updated, formula no longer relevant)*
Naturalist- 4 points L1 4
Cooking- 2 points L2 4
Traps- 3 points L1 3
Languages (must specify)- depends on language 6
English (1)
Japanese (4)L1
(he just recently learned Japanese)
Cree (native)(1)
First Aid- 2 points L3 6
Boating- 3 points L2 6
Driving (specify type) - 3 points
motorcycle L3 6
Fishing- 2 points L2 4
Acrobatics- 4 points L5 20
Knife- 2 points L8 16
Climbing- 3 points L5 15
Axe/Mace- 3 points L8 24
(Gunstock war club+Tomahawk)
Jumping- 2 points L6 10
Running- 4 points L6 24
Judo (Okichitaw)- 4 points L8 32
Shotgun- 3 points L4 12
Scuba- 3 points L3 9
Swimming- 2 points L3 6
Breath Control- 5 points L2 10
Strength: 62
Stamina: 77
Charisma: 41
Dexterity: 61
Intelligence: 30
Last edited by zooken on Fri Jul 24, 2009 12:24 am; edited 1 time in total