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    [Technology] Armaments and personal technologies

    Clephas
    Clephas
    Rape Bait


    Posts : 49
    Karma : 131
    Reputation : 0
    Join date : 2009-07-20

    Character Sheet
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    [Technology] Armaments and personal technologies Empty [Technology] Armaments and personal technologies

    Post  Clephas Wed Jul 22, 2009 1:29 am

    Available weaponry: Plasma weapons, ballistic weapons, compact and large rail guns, cybernetic implants, melee weapons, monofilament blades.

    Body armor: Powered exoskeletons and armored suits (Mercenaries Guild and Imperial Military only), steelsilk bodysuits, basic ablative plate.

    Implant technologies: Communications implants, telepathic link implants, retinal displays, internal GPS, internal computers, anti-gravity implants.

    Additional options: Chameleon stealth functionality can be added to steelsilk bodysuits for members of the Assassins Guild and Imperial Intelligence. Powered exoskeletons can be armed with heavy plasma weaponry.

      Current date/time is Sat Sep 21, 2024 3:00 pm