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    Vehicles and Expert proficiencies [Permission Required]

    Clephas
    Clephas
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    Post  Clephas Wed Jul 22, 2009 12:30 pm

    Available Vehicles:

    Imperial Saberwulf

    Operational Areas: Local space, low to medium gravity planets

    Specs: The Saberwulf is the favored attack vehicle of the Imperial Marines due to its high speed and its ability to function in most environments. It is a medium-sized fighter that specializes in multi-directional mobility rather than high velocity. It has two small battleship class rapid-fire plasma cannon as well as a nine-yard monofilament blade that can be used in close-quarters combat on land. It can function for up to two days without need for refueling, but it does not possess the functionality for gate creation or solo escape from planetary atmospheres. Anti-gravity engines within its chassis allow for movement independent from the ground within an atmosphere.

    Appearance and usage: It shifts between a classic fighter shape - similar to that of old fighter plans on earth without wings - and a lightly armored mech shape. It is particularly effective in urban and space combat, though the Imperial Marines swear that it is also enormously effective in guerrilla combat in jungles and forests due to its high degree of mobility.

    Factions and Organizations: Imperial Marines, Licensed Mercenary Pilots

    Required training course: Transporters Guild Advanced flight training course or Imperial Military Pilot Training


    Cyneas Class

    Operational Areas: Interstellar space, low to medium gravity planets

    Specs: Cyneas Class Troop transports are small-sized interstellar ships roughly a hundred cubic feet in size. They are capable of utilizing existing gates and of 'rough' atmospheric entry operations. Their armaments are minimal, with only three small plasma cannon and a single medium-sized rail gun. However, they possess a powerful energy barrier capable of absorbing or reflecting shots from ground-based plasma anti-aircraft weapons as well as low-level battleship plasma cannon. They can carry up to twenty soldiers in powered exoskeletons.

    Appearance and usage- They appear as a small cylindrical ship with two large containers firmly attached to either side. They are used extensively by the Mercenaries Guild and the Imperial Marines for small-unit deployments due to their ability to penetrate atmosphere in 'rough drops' and their capability to operate for short periods within AA-protected areas.

    Available: Mercenaries Guild Pilots, Imperial Marines

    Required Training: Transporters Guild Basic Pilot Training or Imperial Military Pilot training


    Atrier

    Operational Areas: Low to high-gravity planets

    Specs: A medium-sized armored vehicle, it is armed with four large plasma cannon and three medium-sized rail guns. It is capable of seating a crew of twelve and its barrier is capable of preserving its crew in just about any hostile environment short of the surface of a star.

    Appearance and Usage: Often it is called the 'hedgehog' for the way its weaponry bristles from all sides of its gray metal-plated bulk. It has a rectangular shape with the front sloped to aid in the deflection of solid rounds. It is extensively utilized in Imperial Army engagements as a mobile defensive emplacement due to its strong armor and powerful weaponry. Its low mobility makes it useless for the kind of blitzkrieg assaults the Imperial army favors, but when Imperial forces are bogged down, it is a handy weapon for breaking the stalemate. Planetary Governments can obtain these through the Merchants Guild with the license of the Mercenaries Guild.

    Available: Planetary governments whose military has received the appropriate training, Mercenaries Guild, Imperial Army

    Training: Advanced Engineering and Artillery Training (Mercenary or Imperial)
    Clephas
    Clephas
    Rape Bait


    Posts : 49
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    Join date : 2009-07-20

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    Post  Clephas Wed Jul 22, 2009 12:39 pm

    Dyna Class Starships

    Operational Areas: Interstellar Space, low to medium gravity planets

    Specs: A simple cargo ship with crew quarters for twenty, they possess up to three hundred cubic feet of cargo space. While it is capable of landing on a planet and escaping its atmosphere, it is primarily an interstellar cargo vessel.

    Appearance and Usage: It is used extensively by the Transporters and Merchants Guild pilots both for cargo and - when properly refitted - for passengers. It is capable of using existing gates, though not the creation of new ones. It is the most common type of privately-owned starship in the Empire. It is block-like in shape, with the containers taking up most of the space on the rear end.

    Factions and Organizations: All

    Required Training: Some form of pilot training

    Base price for private purchase: 8,000,000 credits

    Base price for a year-long lease: 50,000 credits
    Clephas
    Clephas
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    Posts : 49
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    Post  Clephas Wed Jul 22, 2009 12:43 pm

    Civilian ground and water Vehicles

    Operational Areas: low to medium gravity planets

    Specs: Varied

    Appearance and Usage: Varied and civilian

    Factions and Organizations: All

    Required Training: Light Vehicle Training or aquatic vehicle training(Transporters Guild)
    Clephas
    Clephas
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    Posts : 49
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    Post  Clephas Wed Jul 22, 2009 1:06 pm

    Assassins Guild Specialized Vehicles

    Spectre

    Operational Areas: All

    Specs: A stealth-capable starship capable of independent interstellar travel. It possesses a strong barrier and anti-gravity field making it capable of functioning even within a blue giant star or a black hole. It possesses three small, pinpoint rail guns and a wide-range sensor function capable of giving back spectral imagery for an entire solar system at a single pass. It possess space for a crew of three, though it only needs one.

    Appearance and usage: It looks like a featureless black oval roughly twenty feet long and ten across with three gun ports at recessed into the front and a small propulsion jets along its length. This vehicle is only licensed for use by Master-class Assassins Guild members and high-ranking Imperial Intelligence operatives. It is generally used for high-risk surveillance and selective elimination of targets on planet. It's specialized small rail guns are capable of penetrating an Imperial warship's hull, but only if the warship's shields are not activated.

    Factions and Organizations: Imperial Intelligence, Assassins Guild

    Required Training: Master Assassin, Master Intelligence Operative Training, Advanced Pilot Training, Imperial Pilot Training


    Sevalle

    Operational Areas: Interstellar Space, low to medium gravity planets

    Specs: A modified Dyna Class with the cargo container removed and a number of thrusters added for increased mobility. In addition, A barrier system is based at center of the ship capable of allowing quick entry into an atmosphere and reflection or absorption of low-level plasma cannon fire.

    Appearance and Usage: It's major difference from the Dyna class is that the large cargo container is replaced by an expanded ship hull, giving the ship a more 'unified' appearance. Generally, they are painted black or a dark gray, as all Sevalle are property of the Assassins Guild. Master or Journeyman Class Assassins have the right to appropriate the use of a Sevalle during a contract for a nominal fee if need is demonstrated.

    Factions and Organizations: Assassins Guild

    Required Training: Basic Pilot Training, Journeyman or Master Assassin
    Clephas
    Clephas
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    Post  Clephas Wed Jul 22, 2009 2:54 pm

    Guild Rankings

    Assassins

    GuildMaster- [Requires Master rank, permission, and the death or removal of current Guildmaster]
    Master[requires request, Advanced Assassination Training, and completion of seven contracts]
    Journeyman [requires request, completion of two contracts and the Intermediate Assassination Training]
    Apprentice [Requires Basic Assassination, Infiltration, Firearms, and Close Quarters Combat Training]
    Novice

    Mercenaries

    Guildmaster- [Requires Commander rank, permission, and death or removal of current Guildmaster]
    Commander [Requires Strategy Training, Captain rank, completion of three contracts as Captain]
    Captain [Requires Tactics and Leadership Training, Soldier rank]
    Soldier [Requires Firearms Training]
    Novice

    Companions

    Guildmaster [Completion of a lifetime contract, death or removal of current Guildmaster, permission]
    Companion [Completion of Final Service Course (there are several different types) Contract with Master]
    Initiate [Basic Service Training]
    Novice

    Transporters Guild

    Guildmaster [Ship ownership, death or removal of current Guildmaster, permission]
    Captain [Requires Advanced Pilot Training, Ship Command Training]
    Pilot [Requires Basic Pilot Training]
    Sailor [Requires Engineering Training]
    Novice

    Merchants Guild

    Guildmaster [Death or removal of current Guildmaster, CEO position in a Listed Corporation, surrender of assets to the Guild Fund, permission]
    Auditor [Advanced Accounting Training]
    Merchant [Business Training, necessary funding]
    Clerk [Basic Accounting Training]
    Novice

    Scholars Guild

    Guildmaster [Mastery of a scholarly discipline, Guildmaster death or removal, permission]
    Scholar

    Artisans Guild

    Guildmaster [Mad Artisan (Gelaan universe inhabitants only), death or removal of current Guildmaster, permission]
    Mad Artisan [Gelaan Universe Inhabitants only, inborn trait]
    Artisan [Creative Genius (inborn quality) mastery of a craft that approaches the level of the highest art]
    Clephas
    Clephas
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    Post  Clephas Wed Jul 22, 2009 3:44 pm

    Imperial Military

    Imperial Marines

    Officers (requires Officer Training)

    General
    Brigadier
    Colonel
    Commander
    Major
    Captain
    Lieutenant
    Ensign

    NCO (Promotion by merit)
    Sergeant Major
    Gunnery Sergeant
    Staff Sergeant
    Sergeant

    Infantry ranks

    Corporal
    Lance Corporal
    PFC
    Private [Completion of Basic Training]






    Imperial Army

    Officer ranks[Requires Officer Training]

    General
    Colonel
    Major
    Captain
    Lieutenant

    NCO [Promotion by merit or seniority]
    Sergeant Major
    Sergeant

    Infantry ranks
    Corporal
    Lance Corporal
    PFC
    Private [Completion of Basic Training]


    Imperial Navy

    Officer ranks [Requires Officer Training]
    Admiral
    Rear Admiral
    Commander
    Captain
    Ensign

    Enlisted Ranks
    Chief [engineering training]
    Midshipman
    Sailor [sailor training, basic Training, Imperial Pilot Training]

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